Dirty bomb free mercs

Author: h | 2025-04-25

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Videos Dirty Bomb – All Mercs Free Week. Dirty Bomb – All Mercs Free Week. Posted on: . With the upcoming arrival of Season 2, Dirty Bomb is busting out the

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Dirty Bomb merc giveaway! dirty-team.com

Overviewhandy if you have no idea what hammers in the sky doSkyhammer is an all-round strong firesupport, and whether you are a new player trying out the free merc, or a dirty bomb veteran, there’s a lot to learn and love with this merc.While this guide is geared towards the newer players coming into DB, you may also find use in it even after the hundreds of hours.The basicsName: SkyhammerClass: Fire SupportCost: FreeHealth: 120Sprint speed: 400Skyhammer’s health is at about the average, he will not be tanking incomming fire, however he is not fragile in combat either as long as he has teammates with him.Primary weapon statsSkyhammer has access to the M4A1, BR-16 and TIMIK-47.By default, the player has access to the M4A1, but can get access to other weapons through loadout cards.M4A1 (Default when not using loadout cards) Automatic weapon Damage on body shots – 14 Damage on head shots – 28 Ammo capacity – 35 rounds per mag Reload time – 2.1 seconds Rate of fire – 535 RPM Effective range – 26mThe M4A1 is an overall good starting weapon thanks to having manageable recoil and good effective range.BR-16 3 Round burst weapon Damage on body shots – 16 Damage on head shots – 32 Ammo capacity – 30 per mag Reload time – 2.2 seconds Rate of fire – 720 RPM Effective range – 29mThe BR-16 is great for players who can make their shots count as a three shot burst can take down some mercs with a well placed shot.TIMIK-47 Automatic weapon Damage on body shots – 14 Damage on head shots – 28 Ammo capacity – 35 per mag Reload time – 2 seconds Rate of fire – 550 RPM Effective range – 29mThe TIMIK-47 strikes a good place with strong range and rate of

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DIRTY BOMB - Unlocking A Free Merc - YouTube

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Dirty Bomb: All Mercs Free Event

In your inventory from enemy drops during your leveling. When opened, they give skill books for D grade mercenaries, growth vials and skill books for some mains. If all the skills you can get out of those boxes have been leveled to 20 or higher, they will give growth vials only. So if you open enough of them to level the skills of your mercs/main to 20, you will only get growth vials when you open more boxes later on, which can be handy to beef up your main/mercs a bit.Higher grade Commodity boxes exist and you will come across them as you progress, but they are more random in nature. They can give you skill books for mercs you don’t have or mains you don’t play with. But you can also get higher grade skill books and growth vials for your main or the mercs you do have. There are also material boxes, which gives out random materials for crafting. Sell, throw away or save unneeded skill books for later use. Check prices before throwing stuff away however, some skill books can actually be worth a bit of money and until you have a nice and regular source of income, every little bit of gold helps.10: When you have quested enough that you get to Baghdad and the Hanging Gardens of Babylon, your red/blue/yellow mercenaries will dissapear and you will instead get a mercenary celebration package with some mercenaries in it. ( For some mains, this happens when you quest outside Athens rather then when you get to Baghdad. ) Most of the mercs in that package are utter shit, but you can use them until you have enough gold or do recruitment quests for others to replace your shit mercenaries with. Monk(for PvP), Oracle(for TBS) and Elementalist(for everything). Videos Dirty Bomb – All Mercs Free Week. Dirty Bomb – All Mercs Free Week. Posted on: . With the upcoming arrival of Season 2, Dirty Bomb is busting out the Dirty Bomb: Mercs in Training. Difficult to learn and impossible to master, but if you're up for the challenge here are the basics in Dirty Bomb. Dirty Bomb is an online free

Mercs - Official Dirty Bomb Wiki

Chance of getting to attack in the first turn of every fight, which means you will finish fights faster and hopefully kill your enemies before they can attack you, which means less of a need to heal/resurrect anyone in your team after a fight. The active mercs gets xp for every battle, but your inactive mercs does not, but they do get xp from completed quests. Your guardians ( red/blue/yellow mercs ) will autolevel to your main characters level up to level 60, so I suggest that you disable 3 of them instead of your gunner/swordsman or other mercs you will get from the main questline later on. Once your main character starts leveling past level 60, the guardians will remain at level 60. Check what kind of magic the guardian has and put the ones with the most useless spells ( Blessing of Life, Deadly Shot, Silence, Flame Sword ) as inactive.Since I know the game and don’t really need to learn how my mercs spells/attack work, I have my mercs on autobattle so I don’t need to control them in battle. I’ve also disabled some of their spells that are more or less useless, so they always use their basic attacks or actual decent spells to attack. If it’s your first time playing or it’s been a long time since you played, I do not recommend this, have them set to manual control so you can experiment and learn what their skills do and when to use them. But if you know the game and how the mercs and their skills work, disable useless skills so they always attack. For boss fights, spells like Awakening, Oceans blessing, Silence and the like can be useful, but for boss battles you can put the mercs on manual and use the

Dirty Bomb: Mercs in Training - YouTube

Would not leave their mob until the new incomming mob was in about 50 range or so. For testing, I stood in the middle of a roamer-zone in Kunark and bow-pulled mobs clockwise from around our tight group of 3+3. First mob aggroed and arrived within 75 range and both mercs took off out to get it. While both were engaged, I bow-shot the next mob 45 degrees off to the right. As that 2nd mob started arriving to our group, it was greeted by one of the tank mercs while 100 range out. This is because mercs engage aggro'd mobs according to range from the merc and not range from the puller. Now the one merc who grabbed aggro on the 2nd pull turned around and raced back to the first merc on the first mob. Now both mercs were on the first mob and the 2nd mob was beating on the tagger.Then I pulled another mob from 90 degrees off to the right. As the 3rd mob started arriving, one of the mercs ran over to tag it and pull it back to finish off mob#1. So now both mercs had 3 mobs aggroed and they all were far out to our right front. SO, I pulled another mob from exactly behind us. It arrived at the group and I proceeded to get aggro with all three of us. Then the two mercs brought their three mobs all down off the hillside and both of them came back to fight for aggro on the 4th mob.I did this intentionally, because I wanted everyone and everything back at our base. Had I not got melee aggro with both the necro and the shaman, then one of their mercs might have stayed on the hill and not come back. Since

Dirty Bomb Best Mercs - YouTube

Spells more wisely then autobattle will most likely do.As you can see from the videos, kills come in fast and easy when you can do more in your 1st turn of combat even if you have shit gear. My main and mercs are still using the +4/+7 level 1 spirit gear from the first helper boxes to kill level 53 mobs, except for the main who replaced her +7 level 1 staff with a +0 dark crystal staff. Most of the time, you will be able to kill the entire enemy pack before they can do anything at all, which means you take no/less damage and are unlikely to have any mercs killed, which removes the need to heal/resurrect between fights or have mercs wasting their turn on heal/awakening rather then killing something.7: Enjoy fast questing and leveling for a bit. Be flexible however, if there is some event going on or your guild/nation runs a dungeon, you might be better served doing that rather then questing as that can be a faster way to level, depending on what sort of event/dungeon it is.If there is a special event field/dungeon, be aware however that mobs autolevel to your main characters level and monster packs tend to be heavy on melee enemies rather then range or magic enemies. This means that having quested enough to get your free Elementalist and having skilled her Blazing Earth as much as you can afford will likely make the event a lot easier. It differs from event to event however and some don’t have special event fields and you may be participating in one just by following the main questline and fighting the mobs the quests you take direct you to fight.Valofe happily seems to enjoy sharing information in as many different places as possible.. Videos Dirty Bomb – All Mercs Free Week. Dirty Bomb – All Mercs Free Week. Posted on: . With the upcoming arrival of Season 2, Dirty Bomb is busting out the

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User8991

Overviewhandy if you have no idea what hammers in the sky doSkyhammer is an all-round strong firesupport, and whether you are a new player trying out the free merc, or a dirty bomb veteran, there’s a lot to learn and love with this merc.While this guide is geared towards the newer players coming into DB, you may also find use in it even after the hundreds of hours.The basicsName: SkyhammerClass: Fire SupportCost: FreeHealth: 120Sprint speed: 400Skyhammer’s health is at about the average, he will not be tanking incomming fire, however he is not fragile in combat either as long as he has teammates with him.Primary weapon statsSkyhammer has access to the M4A1, BR-16 and TIMIK-47.By default, the player has access to the M4A1, but can get access to other weapons through loadout cards.M4A1 (Default when not using loadout cards) Automatic weapon Damage on body shots – 14 Damage on head shots – 28 Ammo capacity – 35 rounds per mag Reload time – 2.1 seconds Rate of fire – 535 RPM Effective range – 26mThe M4A1 is an overall good starting weapon thanks to having manageable recoil and good effective range.BR-16 3 Round burst weapon Damage on body shots – 16 Damage on head shots – 32 Ammo capacity – 30 per mag Reload time – 2.2 seconds Rate of fire – 720 RPM Effective range – 29mThe BR-16 is great for players who can make their shots count as a three shot burst can take down some mercs with a well placed shot.TIMIK-47 Automatic weapon Damage on body shots – 14 Damage on head shots – 28 Ammo capacity – 35 per mag Reload time – 2 seconds Rate of fire – 550 RPM Effective range – 29mThe TIMIK-47 strikes a good place with strong range and rate of

2025-04-24
User9284

Disable USB Ports Tool Cracked Activator Updated.rar More from this folder More from this playlist More from this channel More from this album More from this shelf Dirty Bomb Trainers Serial Code Generator Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Bomb with Activation Code.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Boots Presets Crackeado.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Disassembly 3D Serial Code Generator.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Boots Presets Crack Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Disassembly 3D RELOADED Full PC Game (Windows) Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee View all 4800 files View all 4800 tracks View all 4800 videos View all 4800 images View all 4800 books File Name 11:11 in 100 Mb 1 day ago File Author Description Disable USB Ports Tool Cracked Activator Updated - download at 4shared. Disable USB Ports Tool Cracked Activator Updated is hosted at free file sharing service 4shared. Checked by McAfee. No virus detected. Comments Add new comment Send Cancel 500 characters left Continue in app Scan QR code to open file in 4shared app Disable USB Ports Tool Cracked Activator... File QR Code: Disable USB Ports Tool Cracked Activator Updated.rar Download will start automatically Thank you for downloading You have exceeded your traffic limit Disable USB Ports Tool Cracked Activator Updated.rar (37 KB) If your download has not started automatically, please click here. Don't like waiting? 4shared

2025-04-10
User5703

Chance of getting to attack in the first turn of every fight, which means you will finish fights faster and hopefully kill your enemies before they can attack you, which means less of a need to heal/resurrect anyone in your team after a fight. The active mercs gets xp for every battle, but your inactive mercs does not, but they do get xp from completed quests. Your guardians ( red/blue/yellow mercs ) will autolevel to your main characters level up to level 60, so I suggest that you disable 3 of them instead of your gunner/swordsman or other mercs you will get from the main questline later on. Once your main character starts leveling past level 60, the guardians will remain at level 60. Check what kind of magic the guardian has and put the ones with the most useless spells ( Blessing of Life, Deadly Shot, Silence, Flame Sword ) as inactive.Since I know the game and don’t really need to learn how my mercs spells/attack work, I have my mercs on autobattle so I don’t need to control them in battle. I’ve also disabled some of their spells that are more or less useless, so they always use their basic attacks or actual decent spells to attack. If it’s your first time playing or it’s been a long time since you played, I do not recommend this, have them set to manual control so you can experiment and learn what their skills do and when to use them. But if you know the game and how the mercs and their skills work, disable useless skills so they always attack. For boss fights, spells like Awakening, Oceans blessing, Silence and the like can be useful, but for boss battles you can put the mercs on manual and use the

2025-04-16
User8578

Would not leave their mob until the new incomming mob was in about 50 range or so. For testing, I stood in the middle of a roamer-zone in Kunark and bow-pulled mobs clockwise from around our tight group of 3+3. First mob aggroed and arrived within 75 range and both mercs took off out to get it. While both were engaged, I bow-shot the next mob 45 degrees off to the right. As that 2nd mob started arriving to our group, it was greeted by one of the tank mercs while 100 range out. This is because mercs engage aggro'd mobs according to range from the merc and not range from the puller. Now the one merc who grabbed aggro on the 2nd pull turned around and raced back to the first merc on the first mob. Now both mercs were on the first mob and the 2nd mob was beating on the tagger.Then I pulled another mob from 90 degrees off to the right. As the 3rd mob started arriving, one of the mercs ran over to tag it and pull it back to finish off mob#1. So now both mercs had 3 mobs aggroed and they all were far out to our right front. SO, I pulled another mob from exactly behind us. It arrived at the group and I proceeded to get aggro with all three of us. Then the two mercs brought their three mobs all down off the hillside and both of them came back to fight for aggro on the 4th mob.I did this intentionally, because I wanted everyone and everything back at our base. Had I not got melee aggro with both the necro and the shaman, then one of their mercs might have stayed on the hill and not come back. Since

2025-03-27
User6701

Centaur, as those are useful in more situations then Necromancer is.When the marbles are used, the mercs summoned will autolevel to your main characters level ( up to 120, so if your main is 135 when you use the marbles, the mercs summoned will only be 120 ). So preferably save these marbles until your main is level 120 to avoid having to level them. The warlord can be insanely handy for boss fights if you are leveling with one of the less hard-hitting main characters, so if you find yourself struggling in boss fights, you might want to use 1 of them a bit early to get a warlord to help you out. The spell that makes Warlord so good against bosses is Demoralize, so if you do summon your Warlord early, you need gold to buy at least one skill book or 2 atlas ores if none are available to learn that skill. So if you don’t have enough gold to do that, it’s more or less pointless to do an early summon of Warlord. Find some other and cheaper way to defeat the boss you are having issues with until you have the gold for his skill and at least a few upgrades.The reason to save these marbles is that these mercs are good, but expensive to upgrade and get skills for. If you don’t have the gold to do so, you might just as well go with the mercs you get for free from questing anyway. When your main gets to 120, you can probably at least afford the first couple of upgrades and the necessary skills to make them useful. For warlord, you want level 1 in all his skills, get more when you can afford it. For Rin, you want Empowering Control, level 1

2025-04-14
User1139

They are never as good as a real player, however, they are much better than a silk class tanking. You can assign your Mercenary Tank the "Role" of "Main Tank", however, you cannot make them the "Main Assist".They will try to keep Aggro if designated the Main Tank of the group, and they seem to be able to use their discs to the groups advantage.If another group member is assigned Main Tank, the mercenary tank will try to keep just under the MT on the hate list.Tip: you can "control" the tank and tell it what mob to focus on by setting it as main tank, and setting yourself as main assist. It will attack anything you target, and gain agro on that mob. This is good for situations where the healer or dps has taken agro and the tank is not intercepting fast enough.Example: When I pulled a mob with my toon, the tank mercs ran out to greet the mob before it arrived at the group. They don't wait until the mob arrives or even enters melee range of the group. I would even pull with a bow from 250 range and run the opposite direction and the tank mercs, (not hired by me,) would still race out to greet the incoming mob when it arrived in the mercs own assist range of about 75 or so. I had to pull a mob from behind us while the tank mercs were busy to our front in order for the mob to arrive at the group location. In this case the tank mercs would race back to the group to taunt the new mob off of a group member, and bring their mob with them in tow. In this case, if both mercs were fighting a single pull, they

2025-03-26

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