Animation editor
Author: s | 2025-04-24
The Graph Editor displays an animation curve (or function curve/FCurve) to represent the animation in your scene. To view animation in the Graph Editor Select an animated object, for example, a model. Any interpolation between two keys is represented in the Graph Editor as animation curves. See Set keys and Keyframe animation and the Graph Editor. Download Bot3D Editor - 3D Animation Editor latest version for iOS free. Bot3D Editor - 3D Animation Editor latest update: Febru
GitHub - alexharri/animation-editor: Web-based animation editor
Entertainment Cale Morin ... background paint lead: Titmouse Inc. Ryan Neff ... character animation Hal Newman ... character animation (as Harald Newman) Justin Offner ... additional animator Noel Oliver ... layout artist: Snipple Animation Studios Ramiro Olmos ... character animation Nathan Pangilinan ... animator: Snipple Animation Studios Tomas Patlan ... animator: Copernicus Studios Inc. Alyssa Penney ... animator Kris Peralta ... background artist: Snipple Animation Studios Shannon Perry ... animator: Copernicus Studios Inc. Edwin Poon ... animation director: Slap Happy Cartoons Simon Pope ... animator: Copernicus Studios Inc. Andrew Power ... animator: Copernicus Studios Inc. Eric Pringle ... animation direction (as Eric J. Pringle) John Irving Prudenciano ... animator: Snipple Animation Studios Averey Purdy ... animator: Copernicus Studios Inc. Sarah Ramert ... additional animation Carla Mae Ravina ... animator: Snipple Animation Studios Bryan Roque ... animator: Snipple Animation Studios Tom Rosete ... layout artist: Snipple Animation Studios Randy Sanchez ... additional animator Rico Sarmiento ... background supervisor: Snipple Animation Studios DJ Scott ... animator: Copernicus Studios Inc. Travis Simon ... character animation Peter Sison ... animator: Snipple Animation Studios Liam Smedley ... background artist: Copernicus Studios Inc. Bruce W. Smith ... additional animation Daniel Luke Smits ... animation supervisor: Copernicus Studios Inc. Paul Stanton ... animator: Copernicus Studios Inc. Crystal Stromer ... animation direction Harry Teitelman ... animator: Hornet Inc. Andy Tougas ... animation revisions: Slap Happy Cartoons Michael Vatcher ... animation revisions: Slap Happy Cartoons (as Mike Vatcher) Dana Ventajado ... animator: Snipple Animation Studios Elise Vermeulen ... animator: Copernicus Studios Inc. Chris Wahl ... additional animation Daisy Wang ... animator: Titmouse Inc. Kim Jung Woo ... inbetween artist: NE4U Inc. (as Kim Woo Joung) Victoriano Yamon ... animator: Snipple Animation Studios Min-Ah Yang ... color designer: NE4U Inc. (as Yang Min Ah) Choi Bo Yui ... background artist: NE4U Inc. Yan Lu Zhang ... animator: Copernicus Studios Inc. Hazel Zheng ... clean-up artist: Hornet Inc. Jan Browning ... animation checking: teaser tag (uncredited) Janette Hulett ... animation checking: teaser tag (uncredited) Denise M. Mitchell ... animation checking: teaser tag (uncredited) Nelson Yu ... animator: titles, Picturemill (uncredited) Casting Department Terri Douglas ... adr voice casting (uncredited) Editorial Department Melissa Bailey ... second assistant editor Harrison T. Barth ... assistant film editor (as Harrison Barth) Sally Bergom ... second assistant editor Brittany Canasi ... post-production manager David Cowles ... digital intermediate colorist Greg Emerson ... post production supervisor Gabriel Gianola ... assistant film editor Halima K. Gilliam ... first assistant editor Caitlin Gutenberger ... assistant editor Matt Hanchey ... assistant editor Derek N. Prusak ... post production manager: Deluxe Animation Studios Park Jung Sae ... scanner: NE4U Inc. Rebecca Unger ... post-production manager Noelleen Westcombe ... first assistant editor Title description Animation Editor Animation Editor allows you to design and publish custom animations on rigs. The Animation Editor plugin allows you to design and publish customanimations on rigs.A rig is an object with individual sections connected by joints. You canmove these joints to create poses, andthe Animation Editor then smoothly animates the rig from pose-to-pose. Aslong as all moving parts are connected withClass.Motor6Dobjects, you can use the Animation Editor for both human and non-humanrigs.InterfaceMedia and playback controls The name of the animation. Opens a contextual menu with the following menu items: **Load** **Save** **Save As** **Import** **Export** **Create New** **Set Animation Priority** Moves the scrubber to the first key. Moves the scrubber to the previous key. Previews the animation in reverse. Pauses the animation. Previews the animation. Moves the scrubber to the next key. Moves the scrubber to the last key. Toggles looping for the animation. The **position indicator** that displays the timeline unit for the position of the scrubber in **seconds:frames**. TimelineTrack listCreate an animationYou can only create animations using rigs. If you don't have a rig available, insert a pre-built rig using the Rig Builder plugin. The pre-built rigs have all of the basic parts and mechanisms tobuild a character animation.If you have a rig, you can create a new animation for it using the following steps:In the menu bar, navigate to the Avatar tab.In the Animations section, click the Animation Editor to display its window.Select the rig you want to create an animation for to display the creation dialog.In the Animation Name field, enter a new animation name, thenclick the Create button. The Animation Editor window displaysthe media and playback controls, timeline, and track list.From here, you can begin creating posesfor your rig and modifying the animation settings, such as loopingthe animation or setting itspriority.Create posesAn animation consists of different poses, or specific positions and orientations of Class.Bone or Class.MeshPart objects within a rig. You can create poses by moving or rotating bones or meshes, such as the rig's hands, feet, or torso. After you create multiple poses on different positions of the timeline, the Animation Editor runs between them with your easing settings to smoothly animate the rig from pose-to-pose.For example, a simple animation where a humanoid character turnsto look 45° to the left has two poses:The initial position looking forward.The turned position looking left.To create a pose:In the Explorer window, select the rig and expand its child instances to access the bones or meshes.In the Animation Editor window, navigate to the timeline, thenclick-and-move the scrubber to the frame position where youwant to set the pose. By default, Roblox represents timeline units asseconds:frames and animations run at 30 frames per second. For example, 0:15 indicatesThe Animations Editor - Construct Animate Documentation
Don Bluth, Layout : Daniel Hung Yuan Chiang, Animation Manager : Carol David Bocalan, Animation : Jojo Young, Visual Effects Editor : Darren Griffiths, Special Effects : Declan Walsh, Animation : Dimitri Tenev, Layout : Sinead Somers, Animation Manager : Liam Hannan, Special Effects : Greg Ham, Layout : Will Makra, Layout : Alan Cranny, Special Effects : Edwin Bocalan, Layout : Danny Taverna, Animation Manager : Kenneth J. Cioe, Layout : Juan 'Jo' Luna, Special Effects : Gorio Vicuna, Animation Department Coordinator : Karri Lindamood, Layout : Abraham DeOcampo, Animation : Helio Takahashi, Animation Manager : Richard Manginsay, Special Effects : Jane Smethurst, Special Effects : Dean Kawada, Special Effects : Lean Lagonera, Storyboard : Joe Orrantia, Director : Gary Goldman, VFX Artist : David Settlow, Animation Manager : Joseph Cop, Special Effects : Marek Kochout, Screenplay : Bob Tzudiker, Animation Manager : Tracy A. Butenko, Editor : Fiona Trayler, Special Effects : Julian Hynes, Animation : Olun Riley, Animation : Steven E. Gordon, Animation Director : Mary Clarke-Miller, Animation Manager : Imelda Tolledo-Mondala, Animation : Hugo M. Takahashi, Layout : David J. Hardy, Animation Manager : Vittoria Quane, Special Effects : Ron McMinn, Animation Supervisor : Adam Beck, Digital Effects Supervisor : Brett Long, Special Effects : Gary Ham, Special Effects : Jon Le Mond, Animation : Mark Kauffman, Layout : Troylan B. Caro, Animation Manager : Wendo Van Essen, Visual Effects Editor : Dhirendra Chhatpar, Animation Supervisor : Thomas M. Miller, Compositors : Jeannette Maher-Manifold, Special Effects : Angelito Ramos, Special Effects : Adriano Mondala, Special Effects : John Costello, Special Effects : Martine Finucane, Layout : Daniel Hung Yuan Chiang, Special Effects : Noel P. Kiernan, Screenplay : Bruce Graham, Producer : Laura Jo 'L.J.' Wentworth, Special Effects : Mark D'Arcy-Irvine, Special Effects : Rich Contadino, Screenplay : Noni White, Compositors : Reyna Delaney, Special Effects : Peter Matheson, Compositors : Brad Gayo, Animation : Bruce Edwards, Animation Manager : Sharon Ann Addair, Animation Manager : R. Scott Henricks, Director : Don Bluth, Animation : David Munier, Animation : John P. Rand, Animation : Robert Sprathoff, Animation Manager : Joven Sampang, Animation Manager : Adrienne J. Augustain, Special Effects : Paul Fogarty, Visual Effects Editor : Christopher Starnes, Animation : Michael Tweedle, Layout : Danny I. Tolentino, Adaptation : Eric Tuchman, Background Designer : Joseph M. Tangonan, Special Effects : Stephen Deane, Visual Effects Editor : Phillip James, Special Effects : Tracey Meighan, Animation : Mark Thornton, Special Effects : John Bermudes, Special Effects : Stephen Smyth, Special Effects : Karl Hayes, Special Effects : Deirdre Reynolds, Executive Producer : Maureen Donley, Compositors : Jessica Wolff, Animation : Steve Cunningham, Layout : Fred A. Reilly, Compositors : Wayne Jaworskyj, Layout : Jun Lofamia, Compositors : Elizabeth McClurg, Layout : Vic Villacorta, Animation Manager : Cilbur Rocha, Layout : Stephen L. Holt, Compositors : Richard Bendo, Animation : Ian Blum, Special Effects : Leslie Aust, Special Effects : Paul Morris, Layout : Martin Hanley, VFX Artist :. The Graph Editor displays an animation curve (or function curve/FCurve) to represent the animation in your scene. To view animation in the Graph Editor Select an animated object, for example, a model. Any interpolation between two keys is represented in the Graph Editor as animation curves. See Set keys and Keyframe animation and the Graph Editor. Download Bot3D Editor - 3D Animation Editor latest version for iOS free. Bot3D Editor - 3D Animation Editor latest update: FebruAnimation playing in Animation Editor but character will not
Click the right arrow. Or, to use keyboard shortcuts, select the parameter in the Video Animation editor, then press Option-Semicolon (;) to go to the previous keyframe or Option-Apostrophe (’) to go to the next keyframe.If the Video inspector isn’t already shown in Final Cut Pro, do one of the following:Choose Window > Show in Workspace > Inspector (or press Command-4).Click the Inspector button on the right side of the toolbar.Click the Video button at the top of the inspector.Select a keyframe or position the playhead on a keyframe, then adjust the parameter value in the Video inspector.To change the value at the next keyframe, go to the next keyframe, then adjust the value in the Video inspector.Delete keyframesIn Final Cut Pro, do one of the following:Select a keyframe in the Video Animation editor, then press Option-Shift-Delete.Navigate to a keyframe in the Video inspector, then click the Keyframe button.View only one effect at a time in the Video Animation editorYou can collapse the Video Animation editor to view only one effect at a time. This can be useful if you have multiple effects applied to a clip and want to preserve screen space.In Final Cut Pro, choose Clip > Solo Animation (or press Control-Shift-V).In the Video Animation editor, click the triangle next to the displayed effect’s name and choose an effect.Note: When Solo Animation is turned on, you can’t delete effects from the Video Animation editor.To turn off Solo Animation, choose Clip > Solo Animation (or press Control-Shift-V).Hide video animation for a clipIn Final Cut Pro, do one of the following:Select the clip in the timeline, then choose Clip > Hide Video Animation (or press Control-V).Click the close button in the top-left corner of the Video Animation editor.Control-click the clip in the timeline and choose Hide Video Animation.Download this guide: PDF Wide range of users:1. Social Media MarketersCreate scroll-stopping animations for Instagram, TikTok, or Facebook. Highlight products, share announcements, or promote events with eye-catching visuals.2. Content CreatorsDesign animated intros, outros, or overlays for YouTube videos to elevate your production quality.3. Entrepreneurs and BusinessesFrom animated ads to promotional content, Pixteller helps businesses create professional-grade assets without hiring a designer.Benefits of Using Pixteller Animation Editor ToolUsing Pixteller offers several advantages that make animation creation seamless and enjoyable:Time Efficiency: Pre-designed templates help you save hours on design.Cost-Effectiveness: No need for expensive software or external designers.Creative Freedom: Customize every aspect of your animation to reflect your unique style or brand.Tips for Creating Impactful AnimationsHere are some pro tips to make your animations truly shine:Keep it Simple: Avoid overcrowding your design with too many elements.Focus on Branding: Use consistent colors, fonts, and logos to maintain brand identity.Optimize Timing: Ensure each element transitions smoothly for a professional feel.Engage Your Audience: Use dynamic effects and bold text to grab attention quickly.How to Use Pixteller Animation Editor ToolIf you’re ready to dive in, learning how to use the Pixteller Animation Editor Tool is straightforward. Whether you’re creating social media animations, presentations, or video ads, this tool equips you with all the essentials to craft professional-grade content effortlessly.ConclusionThe Pixteller Animation Editor Tool simplifies the process of creating stunning animations, making it a game-changer for professionals and beginners alike. Its user-friendly interface, customizable templates, and robust features empower users to bring their creative ideas to life without breaking a sweat.Whether you’re enhancing your digital marketing strategy, leveling up your social media game, or exploring animation for personal projects, Pixteller has got you covered. Ready to get started? Explore How to Use Pixteller Animation Editor Tool today and transform your ideas into dynamic visual stories!Stick Figure Animation - Animation - The Wick Editor
For when you want toTo duplicate one or more keyframes:Navigate to the timeline and select one or more keyframes. Every selected keyframe is now surrounded by a blue border.Press CtrlC (⌘C). Every selected keyframe copies to your clipboard.Move the scrubber to a new frame position.Press CtrlV (⌘V). The keyframe(s) paste into the new frame position.Delete keyframesTo delete one or more keyframes, select the keyframe(s), then pressDelete or Backspace.Optimize keyframesAnimators can often generate many keyframes during the course of animation, especially when using various animation tools and features. To help reduce the number of unnecessary keyframes and make it easier to animate on the timeline, the Animation Editor provides tools for automatic and on-demand keyframe optimization.Automatic optimizationThe Animation Editor automatically detects and removes unnecessary keyframes when creating facial animations and when promoting a keyframe animation to a curve animation.If 3 or more consecutive keyframes have the same value in a track, the Animation Editor removes the intermediary keyframes and keeps only the first and last keyframes.If the track only contains keyframes with default values, such as an Datatype.CFrame.identity|Identity Cframe, or a 0 value for a curve animation, the entire track is removed from the animation.On-demand optimizationDuring animating, you can use the Animation Editor's Keyframe Optimization tool to quickly reduce the number of unnecessary keyframes. Keyframe Optimization prioritizes the least impactful keyframes first. You can adjust the number of keyframes using the slider.While using the slider, you can preview the animation and scrub through the timeline to check your animation but you can not perform editing operations, such as changing keyframe values or adding tracks.To access the Optimize Keyframes tool:In the Animation Editor, click **⋯** button and select Optimize Keyframes. A dialog box with a slider displays.Move the slider to the desired number of keyframes. You can preview and playback the animation to verify the optimization.Click OK when complete.EasingFor each keyframe in the Animation Editor, you can choose both aneasing style and an easing direction.Easing styleEasing style is the rate at which an animation moves between different framepositions within the animation. By default, a part will move and/or rotate fromone keyframe to the next in an even, steady motion known as linear easing.In the following video, linear easing makes the character's turning animationappear stiff and robotic.Linear easingWhile that may look appropriate for some motions, compare the following videowhere cubic easing makes the animation of the character's motion appear morenatural.Cubic easingTo change the easing style for one or more keyframes:Navigate to the timeline and select one or more keyframes. Every selectedkeyframe is now surrounded by a blue border.Right-click on a keyframe with a border. A pop-up menu displays.Hover over Easing Style, then choose from the following options:Linear - Moves at a constant speed.ConstantExpress Animate: A free video editor animation
The effect control up or down.Adjust keyframes in the Audio inspectorFor many effects, you adjust the parameter value of individual keyframes using the Audio inspector.In Final Cut Pro, select a keyframe or position the playhead on a keyframe, then adjust the parameter value in the Audio inspector.To change the value at the next keyframe, go to the next keyframe and adjust the value again.Adjust all keyframes at once in the Audio Animation editorIn Final Cut Pro, hold down the Command and Option keys, then drag either a keyframe or the effect control up or down.All keyframes are adjusted by the same amount, preserving the original shape created by any keyframe adjustments.However, if you “flatten” the curve by dragging all the way to the top or bottom of the graph, the keyframe values remain in that flattened state, with all keyframes sharing the same value.View one effect at a time in the Audio Animation editorYou can collapse the Audio Animation editor to view only one effect at a time. This can be useful if you have multiple effects applied to a clip and want to preserve screen space.In Final Cut Pro, choose Clip > Solo Animation (or press Control-Shift-V).In the Audio Animation editor, click the triangle next to the displayed effect’s name, then choose an effect from the pop-up menu.Note: When Solo Animation is turned on, you can’t delete effects from the Audio Animation editor.To turn off Solo Animation, choose Clip > Solo Animation (or press Control-Shift-V).Delete keyframesIn Final Cut Pro, do one of the following:Select a keyframe in the Audio Animation editor, then press Option-Shift-Delete.Navigate to a keyframe in the Audio inspector, then click the Keyframe button.Hide audio animationIn Final Cut Pro, do one of the following:Select the clip in the timeline, then choose Clip > Hide Audio Animation (or. The Graph Editor displays an animation curve (or function curve/FCurve) to represent the animation in your scene. To view animation in the Graph Editor Select an animated object, for example, a model. Any interpolation between two keys is represented in the Graph Editor as animation curves. See Set keys and Keyframe animation and the Graph Editor. Download Bot3D Editor - 3D Animation Editor latest version for iOS free. Bot3D Editor - 3D Animation Editor latest update: FebruAnimation playing in Animation Editor but character will not - Roblox
You place keyframes at specific points in a clip to change parameter values at those points.For example, if you want a clip in your project to fade to black, you set two opacity keyframes at two different times: one with the value of 100 (fully visible) and a second with the value of 0 (fully transparent). Final Cut Pro interpolates the values between 100 and 0, creating a smooth fade to black.You can set keyframes in the timeline or in the Video inspector. To see keyframes in the timeline, you need to display the Video Animation editor for the clip.Additional keyframing controls appear with the Final Cut Pro built-in effects. See Work with built-in effects in Final Cut Pro for Mac.To learn about keyframing audio clips, see Keyframe audio effects in Final Cut Pro for Mac.Add keyframesIn Final Cut Pro, do one of the following:Select a clip in the timeline, then choose Clip > Show Video Animation (or press Control-V).Control-click a clip in the timeline and choose Show Video Animation.Each effect in the Video Animation editor has a separate area for adding keyframes.Some effects have more than one parameter and allow you to add keyframes to individual parameters separately. They appear in the Video Animation editor with a down arrow next to the effect’s name or in the Video inspector as additional parameter controls.In either the Video Animation editor or the Effects section of the Video inspector, select the effect or effect parameter for which you want to add keyframes.Do one of the following:See expanded parameters in the Video Animation editor: Click the down arrow next to the effect and choose an individual parameter from the pop-up menu, or choose All to add keyframes for all parameters.See expanded parameters in the Video inspector: Position the pointer over the effect and click Show.Do one of the following for each effect:In the Video Animation editor: Option-click (or press Option-K) at a point on the horizontal effect control where you want to add the keyframe.Keyframes for the parameter you chose appear as white diamonds; keyframes for other effect parameters appear gray.When you choose to view all parameters in the Video Animation editor, keyframes appear as white diamonds for all parameters. Double diamonds indicate that you added a keyframe for more than one parameter at that point.In the Video inspector: Position the playhead in the timeline at the point where you want to add a keyframe, then click the Keyframe button (or press Option-K).After you add a keyframe, the Keyframe button becomes solid, indicating that the playhead is currently on this keyframe.When you move the playhead in the timeline, arrows appear next to the Keyframe button in the Video inspector to indicate which sideComments
Entertainment Cale Morin ... background paint lead: Titmouse Inc. Ryan Neff ... character animation Hal Newman ... character animation (as Harald Newman) Justin Offner ... additional animator Noel Oliver ... layout artist: Snipple Animation Studios Ramiro Olmos ... character animation Nathan Pangilinan ... animator: Snipple Animation Studios Tomas Patlan ... animator: Copernicus Studios Inc. Alyssa Penney ... animator Kris Peralta ... background artist: Snipple Animation Studios Shannon Perry ... animator: Copernicus Studios Inc. Edwin Poon ... animation director: Slap Happy Cartoons Simon Pope ... animator: Copernicus Studios Inc. Andrew Power ... animator: Copernicus Studios Inc. Eric Pringle ... animation direction (as Eric J. Pringle) John Irving Prudenciano ... animator: Snipple Animation Studios Averey Purdy ... animator: Copernicus Studios Inc. Sarah Ramert ... additional animation Carla Mae Ravina ... animator: Snipple Animation Studios Bryan Roque ... animator: Snipple Animation Studios Tom Rosete ... layout artist: Snipple Animation Studios Randy Sanchez ... additional animator Rico Sarmiento ... background supervisor: Snipple Animation Studios DJ Scott ... animator: Copernicus Studios Inc. Travis Simon ... character animation Peter Sison ... animator: Snipple Animation Studios Liam Smedley ... background artist: Copernicus Studios Inc. Bruce W. Smith ... additional animation Daniel Luke Smits ... animation supervisor: Copernicus Studios Inc. Paul Stanton ... animator: Copernicus Studios Inc. Crystal Stromer ... animation direction Harry Teitelman ... animator: Hornet Inc. Andy Tougas ... animation revisions: Slap Happy Cartoons Michael Vatcher ... animation revisions: Slap Happy Cartoons (as Mike Vatcher) Dana Ventajado ... animator: Snipple Animation Studios Elise Vermeulen ... animator: Copernicus Studios Inc. Chris Wahl ... additional animation Daisy Wang ... animator: Titmouse Inc. Kim Jung Woo ... inbetween artist: NE4U Inc. (as Kim Woo Joung) Victoriano Yamon ... animator: Snipple Animation Studios Min-Ah Yang ... color designer: NE4U Inc. (as Yang Min Ah) Choi Bo Yui ... background artist: NE4U Inc. Yan Lu Zhang ... animator: Copernicus Studios Inc. Hazel Zheng ... clean-up artist: Hornet Inc. Jan Browning ... animation checking: teaser tag (uncredited) Janette Hulett ... animation checking: teaser tag (uncredited) Denise M. Mitchell ... animation checking: teaser tag (uncredited) Nelson Yu ... animator: titles, Picturemill (uncredited) Casting Department Terri Douglas ... adr voice casting (uncredited) Editorial Department Melissa Bailey ... second assistant editor Harrison T. Barth ... assistant film editor (as Harrison Barth) Sally Bergom ... second assistant editor Brittany Canasi ... post-production manager David Cowles ... digital intermediate colorist Greg Emerson ... post production supervisor Gabriel Gianola ... assistant film editor Halima K. Gilliam ... first assistant editor Caitlin Gutenberger ... assistant editor Matt Hanchey ... assistant editor Derek N. Prusak ... post production manager: Deluxe Animation Studios Park Jung Sae ... scanner: NE4U Inc. Rebecca Unger ... post-production manager Noelleen Westcombe ... first assistant editor
2025-04-24Title description Animation Editor Animation Editor allows you to design and publish custom animations on rigs. The Animation Editor plugin allows you to design and publish customanimations on rigs.A rig is an object with individual sections connected by joints. You canmove these joints to create poses, andthe Animation Editor then smoothly animates the rig from pose-to-pose. Aslong as all moving parts are connected withClass.Motor6Dobjects, you can use the Animation Editor for both human and non-humanrigs.InterfaceMedia and playback controls The name of the animation. Opens a contextual menu with the following menu items: **Load** **Save** **Save As** **Import** **Export** **Create New** **Set Animation Priority** Moves the scrubber to the first key. Moves the scrubber to the previous key. Previews the animation in reverse. Pauses the animation. Previews the animation. Moves the scrubber to the next key. Moves the scrubber to the last key. Toggles looping for the animation. The **position indicator** that displays the timeline unit for the position of the scrubber in **seconds:frames**. TimelineTrack listCreate an animationYou can only create animations using rigs. If you don't have a rig available, insert a pre-built rig using the Rig Builder plugin. The pre-built rigs have all of the basic parts and mechanisms tobuild a character animation.If you have a rig, you can create a new animation for it using the following steps:In the menu bar, navigate to the Avatar tab.In the Animations section, click the Animation Editor to display its window.Select the rig you want to create an animation for to display the creation dialog.In the Animation Name field, enter a new animation name, thenclick the Create button. The Animation Editor window displaysthe media and playback controls, timeline, and track list.From here, you can begin creating posesfor your rig and modifying the animation settings, such as loopingthe animation or setting itspriority.Create posesAn animation consists of different poses, or specific positions and orientations of Class.Bone or Class.MeshPart objects within a rig. You can create poses by moving or rotating bones or meshes, such as the rig's hands, feet, or torso. After you create multiple poses on different positions of the timeline, the Animation Editor runs between them with your easing settings to smoothly animate the rig from pose-to-pose.For example, a simple animation where a humanoid character turnsto look 45° to the left has two poses:The initial position looking forward.The turned position looking left.To create a pose:In the Explorer window, select the rig and expand its child instances to access the bones or meshes.In the Animation Editor window, navigate to the timeline, thenclick-and-move the scrubber to the frame position where youwant to set the pose. By default, Roblox represents timeline units asseconds:frames and animations run at 30 frames per second. For example, 0:15 indicates
2025-03-26Don Bluth, Layout : Daniel Hung Yuan Chiang, Animation Manager : Carol David Bocalan, Animation : Jojo Young, Visual Effects Editor : Darren Griffiths, Special Effects : Declan Walsh, Animation : Dimitri Tenev, Layout : Sinead Somers, Animation Manager : Liam Hannan, Special Effects : Greg Ham, Layout : Will Makra, Layout : Alan Cranny, Special Effects : Edwin Bocalan, Layout : Danny Taverna, Animation Manager : Kenneth J. Cioe, Layout : Juan 'Jo' Luna, Special Effects : Gorio Vicuna, Animation Department Coordinator : Karri Lindamood, Layout : Abraham DeOcampo, Animation : Helio Takahashi, Animation Manager : Richard Manginsay, Special Effects : Jane Smethurst, Special Effects : Dean Kawada, Special Effects : Lean Lagonera, Storyboard : Joe Orrantia, Director : Gary Goldman, VFX Artist : David Settlow, Animation Manager : Joseph Cop, Special Effects : Marek Kochout, Screenplay : Bob Tzudiker, Animation Manager : Tracy A. Butenko, Editor : Fiona Trayler, Special Effects : Julian Hynes, Animation : Olun Riley, Animation : Steven E. Gordon, Animation Director : Mary Clarke-Miller, Animation Manager : Imelda Tolledo-Mondala, Animation : Hugo M. Takahashi, Layout : David J. Hardy, Animation Manager : Vittoria Quane, Special Effects : Ron McMinn, Animation Supervisor : Adam Beck, Digital Effects Supervisor : Brett Long, Special Effects : Gary Ham, Special Effects : Jon Le Mond, Animation : Mark Kauffman, Layout : Troylan B. Caro, Animation Manager : Wendo Van Essen, Visual Effects Editor : Dhirendra Chhatpar, Animation Supervisor : Thomas M. Miller, Compositors : Jeannette Maher-Manifold, Special Effects : Angelito Ramos, Special Effects : Adriano Mondala, Special Effects : John Costello, Special Effects : Martine Finucane, Layout : Daniel Hung Yuan Chiang, Special Effects : Noel P. Kiernan, Screenplay : Bruce Graham, Producer : Laura Jo 'L.J.' Wentworth, Special Effects : Mark D'Arcy-Irvine, Special Effects : Rich Contadino, Screenplay : Noni White, Compositors : Reyna Delaney, Special Effects : Peter Matheson, Compositors : Brad Gayo, Animation : Bruce Edwards, Animation Manager : Sharon Ann Addair, Animation Manager : R. Scott Henricks, Director : Don Bluth, Animation : David Munier, Animation : John P. Rand, Animation : Robert Sprathoff, Animation Manager : Joven Sampang, Animation Manager : Adrienne J. Augustain, Special Effects : Paul Fogarty, Visual Effects Editor : Christopher Starnes, Animation : Michael Tweedle, Layout : Danny I. Tolentino, Adaptation : Eric Tuchman, Background Designer : Joseph M. Tangonan, Special Effects : Stephen Deane, Visual Effects Editor : Phillip James, Special Effects : Tracey Meighan, Animation : Mark Thornton, Special Effects : John Bermudes, Special Effects : Stephen Smyth, Special Effects : Karl Hayes, Special Effects : Deirdre Reynolds, Executive Producer : Maureen Donley, Compositors : Jessica Wolff, Animation : Steve Cunningham, Layout : Fred A. Reilly, Compositors : Wayne Jaworskyj, Layout : Jun Lofamia, Compositors : Elizabeth McClurg, Layout : Vic Villacorta, Animation Manager : Cilbur Rocha, Layout : Stephen L. Holt, Compositors : Richard Bendo, Animation : Ian Blum, Special Effects : Leslie Aust, Special Effects : Paul Morris, Layout : Martin Hanley, VFX Artist :
2025-04-01Click the right arrow. Or, to use keyboard shortcuts, select the parameter in the Video Animation editor, then press Option-Semicolon (;) to go to the previous keyframe or Option-Apostrophe (’) to go to the next keyframe.If the Video inspector isn’t already shown in Final Cut Pro, do one of the following:Choose Window > Show in Workspace > Inspector (or press Command-4).Click the Inspector button on the right side of the toolbar.Click the Video button at the top of the inspector.Select a keyframe or position the playhead on a keyframe, then adjust the parameter value in the Video inspector.To change the value at the next keyframe, go to the next keyframe, then adjust the value in the Video inspector.Delete keyframesIn Final Cut Pro, do one of the following:Select a keyframe in the Video Animation editor, then press Option-Shift-Delete.Navigate to a keyframe in the Video inspector, then click the Keyframe button.View only one effect at a time in the Video Animation editorYou can collapse the Video Animation editor to view only one effect at a time. This can be useful if you have multiple effects applied to a clip and want to preserve screen space.In Final Cut Pro, choose Clip > Solo Animation (or press Control-Shift-V).In the Video Animation editor, click the triangle next to the displayed effect’s name and choose an effect.Note: When Solo Animation is turned on, you can’t delete effects from the Video Animation editor.To turn off Solo Animation, choose Clip > Solo Animation (or press Control-Shift-V).Hide video animation for a clipIn Final Cut Pro, do one of the following:Select the clip in the timeline, then choose Clip > Hide Video Animation (or press Control-V).Click the close button in the top-left corner of the Video Animation editor.Control-click the clip in the timeline and choose Hide Video Animation.Download this guide: PDF
2025-04-23